Stats
#1
We always see someone asking about what verious stats do so i look around and found this posted at the EQ stratics web site http://eq.stratics.com/content/statistic...eed069d<br /><br /><br /> Statistic scores in EverQuest govern many things about your character; how hard they can hit, total hit points, mana, chance to dodge, NPC prices and how quickly skills are learned. This reference will explain how each statistic affects your character. <br /><br />STRENGTH (Melee Damage, Weight Allowance, Some Trade Skills) <br />First and most apparently, STR determines your weight limit. Each STR point allows you a weight point. Secondly, STR determines upper damage caps which becomes more obvious at levels 20+. The bonus is minor, but helps classes such as Rogues with Backstab, and the looting capacity is very nice at the upper levels when you are finding many weapons and plate level armor. For those reasons, I *highly* recommend this stat for melee types, and you might even consider a bit for mage types. <br /><br />STAMINA (Hit Points, Fatigue) <br />STA determines your starting hit points and how many hit points you get per level. The other factors in this equation are race and class. If you want to be able to take a bigger beating, put some points into STA. In addition, this attribute affects your Stamina points, and, therefore, how quickly your character fatigues over time. <br /><br />AGILITY (Dodge Percentage, Starting AC) <br />AGI is a stat that affects your chance to dodge and/or avoid damage. Once you are hit, you take an armor roll for how much damage is absorbed. By this token, this stat is important even if you have great armor. I recommend this stat for all classes: for melee types, you will fight better, and magic types with low hit points/armor class should take as few hits as possible. Also, the less you are hit, the less likely you are to be interrupted in your casting. Your character's starting Armor Class (AC) is also directly affected by this attribute. <br /><br />DEXTERITY (Proc Rate, Some Trade Skills) <br />DEX determines how often a weapon with a process (or "proc") activates itself. A good example of a weapon with a proc is a Short Sword of Ykesha. The higher your DEX, the more often the chance that this weapon will proc. It also plays a part in how often your skills (including tradeskills such as Tailoring) raise. Bards should take note, this is an important skill for them, and gauges how skillfully they can play their instruments. <br /><br />WISDOM (Mana for Priests, Tertiary Skill Check) <br />WIS is the mana determinant for the priestly casters, and their derived hybrids (Cleric, Shaman, Druid, Ranger, Paladin). It is bar none the most important stat for the former three classes and a consideration for the latter two. In addition, WIS provides a last chance to succeed at a failed skill roll. Although INT is the secondary skill-up attribute for most skills, WIS may grant you to continue a failed skill roll. Minimal as the chance may be, it is still the opportunity to succeed on a roll one has already failed via skill check. <br /><br />INTELLIGENCE (Mana for Mages, Skill Gain) <br />INT is the mana determinant for the non-priestly casters (Wizard, Enchanter, Magician, Necromancer), their derived hybrid (Shadowknight), and also determines how quickly one will gain skills. As such, it is important to all classes, but is especially so for the four non-priestly casters. <br /><br />CHARISMA (Faction Standing, Merchant Prices, Charm Success) <br />CHA affects NPC prices--when both buying and selling--and also how NPCs will react to you. While generally not a stat that most people raise, saving some hard-earned platinum on that plate breastplate is always a nice bonus. Also, CHA is almost the INT of faction. By having high CHA, you reduce the amount of faction you need to have NPCs change their view toward you. This can be a nice bonus when questing. It is also a factor for Charm spells, which notably affects the enchanter. <br /><br />I hope this helps you all out.<img src="/forums/images/gpicons/face_cool.gif"><br /><br /><br /><b>
<font size="4" color="blue" face="Tahoma">Duke Build Maplewood <br>Lord Protector <br>
KNIGHT OF THUNDER<br><br></font>

<font size="5" color="red" face="Tahoma">GM SMITH 241</font><b>
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#2
Just for understanding&nbsp; the charisma portion. Does this also effect your ability to gain faction? For instance will a person with higher charisma be able to achieve CoV ally faster than someone with low CHAR given the same amount of kills or quests?<BR><BR>Thanks Build for the info.<br /><br /><br />_______________________________________________<br><br><a href="http://www.magelo.com/eq_view_profile.html?num=768984">Can Dual Wield AND carry a dozen donuts.</a><em>- <br></em><br>Give up that bitter black urine men call coffee. Ahh. Java devil, you are now my bitch.<br>--- <em><strong>The Tick<br></strong></em><br><a href="http://www.thetick.ws/wavs/lep1/comprehend.wav">Tick sound bite</a><br><br><br>
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#3
Stratics is notorious for being out of date or misinformed. They likely pulled that information out of the first hintbook to hit the shelves.<br /><br />What they fail to mention-<br /><br />Pure stats are mostly useless, this ain't D&D, and people who make that mistake are a shaman's worst enemy. This game is about derived stats. AC, HPs, ATK, and skill level, and ratio > all. You can have 255 str, but if you're swinging a ssoy and don't have capped skills, you may as well have 30 strength.<br /><br />Agility is useless. Nuff said. Certain classes get a larger benefit from it (monks), but that's it. The benefit from Agility is minimal.<br /><br />Stamina is okay, at high levels. At 60, I get about 3-4 hps per stamina point. Umm, whoopedy fricking doo.<br /><br />In general, stats are incidentals. You can't help but get some stat gear even if you were going all the way out for the important stats. So go sta, str, dex, int/wis, cha, agi for tanks. For those with caster pools, of course int or wis is important. Don't sweat these stats, if you focus on these and ignore the derived stats, you're just willfully gimping yourself.<br /><br /><br />Nihilists! Fuck me. I mean, say what you like about the tenets of National Socialism, Dude, at least it's an ethos.<br>
-Walter<br>
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#4
this one is from white cross a paladin site<img src="/forums/images/gpicons/face_happy.gif"><br />http://www.red3.com/TWC/<br /><br />DEX:<br />Determines how quickly you learn weapon skills; how often weapon will proc; how hard you hit with bows<br /><br />STR:<br />Determines how much you can carry; influences maximum and average damage; influences how quickly you learn many offensive skills<br /><br />STA<br />Determines how many hit points you have, how long you can hold your breath<br /><br />INT<br />Determines how quickly you can learn most skills<br /><br />WIS<br />Determines the amount of mana Paladins have; how quickly you can learn many skills if your wisdom is higher than Inteligence.<br /><br />CHA<br />Determines the amount you will be paid for goods by NPC merchants, and how much they will pay you.<br /><br />AGI<br />Determines how quickly you can learn some defensive skills, how difficult it is to hit you as well as how much damage you take when you are hit.<br /><br /><br /><b>
<font size="4" color="blue" face="Tahoma">Duke Build Maplewood <br>Lord Protector <br>
KNIGHT OF THUNDER<br><br></font>

<font size="5" color="red" face="Tahoma">GM SMITH 241</font><b>
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